Battle System | Kingdoms of Camelot Wiki | Fandom
This page is intended to help users learn about how the combat system works in KOC.
We need researches with different troops, research levels and so on to work this out.
Please note: The page is a mess as it',s still in progress and haven',t formed up a good framework yet.
Let me explain that a...
Battle System.
This page is intended to help users learn about how the combat system works in KOC.
We need researches with different troops, research levels and so on to work this out.
Please note: The page is a mess as it's still in progress and haven't formed up a good framework yet.
Let me explain that a bit more.
When we attack a player or a wilderness or a barb camp, we just send in some no.
of armies and then get the aftermath, unaware of what happened.
how many archers killed how many swordsmen, or if they even attacked swordsmen… and if.
not which troops did they attack?
Why did all my troops die when my army strength was clearly higher then theirs.
HYPOTHESIS and OBJECTIVES (kind of) From what I have heard and experienced, the battle is turn-based.
Apparently, If both in range, troops with highest speed attack first .
but which troops do they attack: the ones with the highest speed/life/defence or the lowest?
Range plays the biggest role on both sides, in terms of presenting a target.
If I attack you with archers or ballistae, regardless of how many Cavalry you might have or how fast they are, your Ballistae will die first.
and that's because the range of your ballistae is highest.
Is this flawed?
Absolutely.
That's how it is, though.
the order and priority list of troops to die is: Crossbows, catapults, ballista, archers, scout, cavalry, hc, pike, militia, sword, ram.
Attack Efficiency = Attack X no.
of attackers - (life + defence) X no.
of troops defending .
For example if 1000 archers attack 2000 militia, damage done by archers would be.
250 X 1000 - (400 + 13) X 2000 = 240,000 - 826,000 = - 586,000.
Hence, 586,000/413 = 1419 approx.
militia would be still standing alive and take their turn to attack.
100 X 2000 - (500 + 25) X 1000 = 200,000 - 525,000 = - 325,000.
Hence, 325,000/525 = 619 approx archers survived.
240 X 619 - (400+13) X 1419 = 148,560 - 586,047 = 437478/413 militia = 1059 militia.
IS IT TRUE?
(This is of course, neglecting the knight's level, and other research upgrades like metal alloy, poisoned edge, Fletching, healing potions.
other upgrades like Alloy Horseshoes and magical mappings don't shouldn't affect the battle as they are specifically for marching) What I am trying to get here is.
If I attack a player/ barb camps/wilderness with: x no.
of troops A, y no.
of troops B and z no.
of troops C.
and the defenders have: a no.
of troops D, b no.
of troops E and c no.
of troops F.
Which units attack which?
Which ones attack first and the last?
I want to know the mechanics of the battle system.
(I, Doggy316, finished the equation and if this guy has the right idea then 2 militia will survive in victory.
Can someone please test this??) Contents.
Rock - Paper - Scissors.
Rock - Melee Units.
Paper - Range Units.
Scissors - Speed Units.
The basis of the Main Battle System is like this Rock - Paper- Scissors.
Melee units takes out Speed Units Speed units takes out Range Units Range units takes out Melee Units.
But the twist here is the Tier levels.
Swordsman can defend against Archers..
And can win..
Because swordsman are Tier 2 Units while Archers are Tier 1..
Here to give a basic idea on match up.
Troop Tier.
Any unit of a set Tier will have the same Might value, and upkeep, as every other unit in that tier level.
The Tier 1 units are: Pikemen (Melee) Archers (Ranged) Cavalry (Speed) The Tier 2 units are: Swordsmen (Melee) Ballista (Ranged) Heavy Cavalry (Speed).
The beginner troops are: The specialty troops are: Supply Troops Scouts Supply Wagons Battering Rams Catapults.
Specialty Troops Explained.
The beginner troops are: Militiamen.
(considered specialty > Traps) The specialty troops are: Supply Troops Scouts Supply Wagons Battering Rams Catapults.
Scouts are for scouting.
Sometimes for trap clearing.
(if you want to speed up the process) Supply troops are for transport and looting if wagons are not available (also can be used as trap cleaners) Supply Wagons best on transporting and looting big amount of resources.
Militiamen can be used to clear field defenses.
Batering Rams not only useful for breaking through wall fortifications but also to reduce troop losses in every day raid.
Catapults throw large rocks from a huge distance.
They are most effective against the enemy's defenses.
Thoughts from Crates.
Kingdoms of camelot battle hack